A living playground of the 3D, shader, and particle work we build at Kraavon. Every scene is real-time and fully tweakable - open one and play with the material and motion.
Noise-displaced GPU point cloud
Physically-shaded noise-warped solid
Elastic torus-knot in motion
Refractive transmission material
Rippling shader point lattice
Rim-lit energy sphere
Procedural spiral of stars
Particles riding a curl-noise field
Custom-material fbm-warped sphere
Cursor-driven lens over type
Shaded height-field ocean
Domain-warped liquid, cursor-reactive
A grid that flees the cursor
Points on a mesh, pushed by the cursor
GPU fluid sim as a post-process
DOF-blurred distorted metaballs
One image projected across 3D fragments
A cube grid rippling from your cursor
A stop-motion crayon trail
WebGPU reveal, body to skeleton
WebGPU water over a caustic-lit floor